Which industries will VR/AR subvert in the future? Look at the answer of the "old driver"

From December 14 to 15, 2016, at the Beijing Nogin Hotel, the highly-regarded Vision VR/AR Summit will come to Asia for the first time. The summit will be centered on developers, and invites many industry professionals including Microsoft, Sony, Samsung, PTC Vuforia, Google, and Valve to do exciting sharing, and further explore VR/AR technologies in games, movies, and art. In the areas of education and education, analyzing the most representative industry cases and exploring new challenges faced by developers.

In recent years, the VR/AR industry has developed rapidly in Asia, and the business model and new ecology surrounding VR/AR technology are taking shape. Now that part of the agenda for the VR/AR Summit has been confirmed, this article will give you a full overview of some of the exciting issues of Vision VR/AR Summit Asia 2016.

Vision VR/AR Summit Asia 2016 Conference Schedule

Dry goods come first to see the sharing of top coffee in the industry

Tony Parisi Unity Global VR/AR Strategy Director

Tony Parisi, who was the earliest developer and authority person in the VR field, started exposure to VR development as early as the 1990s and has had more than 20 years of industry experience. Tony participated in the development of a series of 3D graphics standard formats, including VRML, X3D, and the new standard file format glTF for 3D web and mobile applications. At the same time, Tony is also an entrepreneur and angel investor. He founded FormVR, a web VR platform that allows developers to develop, test, and deploy VR content directly in the browser. Tony currently serves as Unity's global VR/AR strategy director, responsible for Unity's strategic development and planning in the VR/AR industry.

Jay Wright President and General Manager, PTC Vuforia

Jay Wright is president and general manager of PTC Vuforia, and Mr. Wright is responsible for driving the Vuforia business and Vuforia as a leading software platform for augmented reality application development. In this conference, Mr. Wright takes the theme of “New Opportunities in the Field of Augmented Reality” as the theme and will share the current status of AR and several points of how to deploy AR. In addition, Mr. Wright will share his insights on the AR market, applications and technologies.

As Executive Producer of MediaMonks, Niels Monsieurs is responsible for producing a series of award-winning works, and he is in the leading position in the global VR field. At this conference, Niels took the theme of “Virtual Reality: Creating VR Content that Deepens Human Senses” and will show us the true craftsmanship, technology, and attention to detail of virtual reality. Taking their award-winning work as an example, Niels will showcase their advanced technology, knowledge and experience, and how their achievements won praise from organizations such as Etihad and Greenpeace.

Niels Monsieurs Executive Producer of MediaMonks

As a student, Niels started working as a producer with many talented creative people. At the same time, he founded his own company Mister Three during school. In addition, he worked with Nike, Rollerblade, and several Dutch record labels for brand design and product design. Since 2010, he has joined Momkai and MediaMonks. MediaMonks is the world's largest creative digital products company with offices in Amsterdam, London, New York, Singapore, Dubai, Sao Paulo, Buenos Aires and Shanghai.

With a background in mechanical engineering, video games, industrial design and art, the new media artist Huang Xinjian is a cross-border creator. His works explore the reconstruction and reinterpretation of new media art in his own history and regional culture, and he is good at cross-domain production of interactive media, performing arts, mechanical devices, program calculations, video installations and other large new media.

Huang Xinjian New Media Artist

In this conference, Huang Xinjian takes the theme of “Science and Technology Storyteller: Technology Storyteller: Art Innovation Brought by VR” and will introduce the participants to the process of designing and producing large-scale exhibitions and public arts created by the artist using Unity, how to integrate art, Humanities and science and technology create a warm artistic experience.

Huang Xinjian started the creation of new media art in 2001. His works are exhibited in international galleries, art galleries and art exhibitions, including Shanghai Biennale, Venice Biennale, New York MOMA, Linz Austria, SIGGRAPH Real time live opening performance, Beijing 798, Argentina 404 International Electronic Arts Festival, etc. He also participated in large scale commissioned productions, including the "virtual Dunhuang" VR experience with the Dunhuang Academy, Taipei Museum of the Future Museum, Taipei Pavilion at the Shanghai World Expo, Taipei 101 Public Art, etc., and participating singers Jay Chou, Zhou Huajian, Li Zongsheng, Jiang Yan, etc. Concert visual creation.

Tian Haoyang has worked in the content industry for many years and has created many award-winning film and television entertainment content. He won the Best Creative Award in the “Open Creative Sky” project organized by TVB in 2014 and won the Special Recognition Award for the Hong Kong ICT Best Digital Entertainment Award in 2016 for his VR film and video interactive game. Tian Haoyang is currently a member of UFO Education Corporation. As a business development director and VR expert, he provides online and offline VR film production courses. At the same time, he is also the founder of Gao Weiwei Creative Communication, who specializes in creating immersive VR media. Creative interactive content.

Tian Hao Yang Yuya Film Director

"Infernal Affairs" is a well-known film in Hong Kong, perhaps the most popular film IP in China. Most of the current VR content is limited to games, or some equipment to stimulate terror or excitement, but many people still do not understand the movie's VR experience. VR is a medium that will surely come to the mainstream. How to use VR media to tell a story? At this conference, Tian Haoyang takes the theme of "Inventive Road VR Edition Creation Process" as the theme, and will share the creation of this "Infernal Affairs". The VR version of the film, the team's challenges and solutions, and his views on the future of VR movies.

The two-day Vision VR/AR Summit Asia 2016, a leading figure in the global VR/AR industry, bringing together dozens of top VR/AR technology experts and industry elites to bring keynotes and multi-technical lectures for developers to share Perspectives and industry trends. Focusing on the Asian VR/AR industry, it showcases cutting-edge VR/AR technologies, content and products, and provides industry-leading communication platforms for VR/AR practitioners, expanding new opportunities for VR/AR.

If you are a developer in the VR/AR industry, don't miss out on opportunities for face-to-face interaction with experts in many industries, listen to the wonderful sharing of participants, grasp the latest trends in industry development, and understand the latest technology trends in the industry. Vision VR/AR Summit Asia 2016 Let us open up a new vision for the future!

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