CJ 2016 | Sony PlayStation VR officially lands in China, starting from 2999 yuan

Sony held the 2016 PlayStation China Conference in Shanghai on July 27, officially announcing that PlayStation VR (PSVR) will land on the Chinese market starting at RMB 2,999.

PSVR will open a national bank version of the appointment on July 28, including Sony's official mall, Tmall flagship store, JD.com and other online channels. The official time to market is October 13, which is in sync with the rest of the world.

In addition to only the head-mounted version of 2,999 yuan, Sony also provided a basic set of 3,299 yuan, including heads-up and PS Camera; there are 3,699 yuan fine package, based on PS Camera plus PS Move handle.

The PlayStation conference also announced that Final Fantasy 15 will land in China, including its VR version, but did not announce the specific time of listing.

PSVR is a VR product introduced by Sony and needs to be used in conjunction with the PS4. It is currently tied with the HTC Vive and Oculus Rift.

PSVR's parameters and space positioning system are significantly weaker than the other two, but they have a more comfortable wearing experience. In addition, the cooperation with the PS4 will allow it to have a larger potential user base, and it is expected that this year will be the highest number of shipments among the three.

Immersion Sense Previously released on the PSVR experience evaluation: "A HTC Vive user experience after PSVR experience", a detailed description of the PSVR experience and the difference with competitors.

Beyond hardware, one of Sony’s major strengths is content, and PSVR will ship with numerous VR games. Final Fantasy 15 is one of the most anticipated games, and its developers stated that it will “acquire new fans, expand the host market, and expand the National Banking Edition” in China.

Of course, some people in the industry believe that PSVR will succeed under the potential of Sony, but this is not a good thing for the VR industry. For details, please read "Issuing the cable to save the VR industry or dragging the VR industry into the pit? 》

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